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Beyond the Screen: Holographic UI

Preparing your brand assets for the next generation of spatial computing and augmented reality interfaces.

SM

Scott Mackey

Founder, Scott Mackey Digital

Beyond the Screen: Holographic UI

The flat screen era is ending. With Apple Vision Pro, Meta Quest, and countless AR glasses on the horizon, interfaces are about to leap into three dimensions. Is your brand ready?

The Spatial Revolution

For decades, we've designed for rectangles. Fixed viewports. 2D planes. But spatial computing changes everything:

  • Depth becomes a design dimension
  • Gaze replaces cursor
  • Gesture replaces click
  • Space becomes interface

What This Means for Brands

Your logo, carefully crafted for screens and print, will soon need to exist in air. Your navigation, honed for thumbs and mice, will respond to eye movements and hand waves.

Preparing Your Assets Today

1. Vector Everything

If your brand assets aren't in vector format, start there:

Traditional:    logo.png (72 dpi, fixed size)
Future-proof:   logo.svg (infinitely scalable)
Spatial-ready:  logo.gltf (3D, animated)

2. Think in Layers

Flat design served us well for responsive web, but spatial UI requires actual depth:

| Layer | Purpose | Example | |-------|---------|---------| | Background | Environmental context | Subtle gradients, textures | | Mid-ground | Primary content | Cards, panels, text | | Foreground | Interactive elements | Buttons, controls | | Overlay | System UI | Notifications, menus |

3. Motion as Language

In 2D, animation is decoration. In 3D, it's communication:

// Traditional hover state
button:hover {
  background: blue;
}

// Spatial interaction feedback
onGaze: scale(1.05), glow(true)
onReach: float(toward_user, 2cm)
onGrasp: haptic(soft_click)

Design Principles for Spatial

The Comfort Zone

AR/VR has literal physical constraints:

  • Arms-length: Most comfortable interaction distance
  • Peripheral awareness: Users need to see edges
  • Vertical limit: Eyes tire looking up; favour chest-to-eye height

Typography in Space

Text in 3D is challenging:

  • Minimum 24pt for comfortable reading
  • High contrast essential (no subtle greys)
  • Fixed position for legibility (text that moves is unreadable)

Colour Considerations

Spatial displays handle colour differently:

  • Additive colour mixing (light-based)
  • No true black (transparent instead)
  • Brightness = presence
/* Traditional dark mode */
background: #000000;
text: #ffffff;

/* Spatial equivalent */
background: transparent;
text: #ffffff at 90% opacity;
glow: subtle ambient;

A Phased Approach

You don't need to rebuild everything tomorrow. Consider this timeline:

Phase 1: Now

  • Audit existing assets for scalability
  • Create SVG versions of all brand elements
  • Document colour values in multiple formats

Phase 2: Near-term

  • Develop 3D versions of key brand assets
  • Prototype spatial navigation concepts
  • Train team on spatial design principles

Phase 3: Future

  • Build dedicated spatial experiences
  • Create immersive brand environments
  • Pioneer new interaction patterns

The Somerset Perspective

From our studio overlooking the Levels, we watch the sky constantly change—clouds casting shadows, light shifting across water. It reminds us that interfaces have always been spatial; we just forgot while staring at flat screens.

The next era of computing returns us to how we naturally experience the world: in three dimensions, with depth and presence.

Getting Started

Ask yourself these questions:

  1. Do I have vector versions of all brand assets?
  2. Could my colour palette work on transparent backgrounds?
  3. Is my typography legible at various distances?
  4. How would my navigation work with gaze instead of clicks?

The brands that thrive in spatial computing will be those that started preparing yesterday. The next best time is today.


Want to future-proof your brand for spatial computing? Let's explore the possibilities together.

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